In this part of GameCube week, we look at the games which were shown alongside the system at its big reveal at Space World 2000. In the hours before Nintendo’s massive Wii U blowout at E3, will we face a similar scenario this time around?
The date: 24th August 2000. The event: Space World 2000. The guest: GameCube. It was at this event twelve years ago that the GameCube was first revealed to the world, in several colours, and accompanied by a short video of the games in development for Nintendo’s new console. Let’s take a look at what was shown, then see what became of it all.
|This appeared as a trophy in Smash Bros.|
Unfortunately, Meowth’s Party was only a tech demo to show off the power of the GameCube. Some searching online reveals this has something to do with the Pokemon anime, but considering I last watched in around 2000, I don’t know how. If you do, please do post it in the comments below.
What happened? It existed purely as a tech demo and never went beyond that.
Game 2: Wave Race
|Wave Race was a great technical demonstration|
The second game is unmistakably a Wave Race sequel which actually looks fairly well along development-wise, but we don’t know that for sure. Although the previous game had been released a full three years beforehand, you can tell that the reception was enthusiastic, to say the least, though that’s probably as much to do with the very nice looking water.
What happened? Wave Race: Blue Storm went on to become a GameCube launch title, but the series hasn’t made an appearance since then, unfortunately.
Game 3: Metroid
|This is more like it!|
Metroid hadn’t made an appearance since Super Metroid in 1994, so its appearance in this trailer ensured great excitement. That said, there was a sense of great fear that the move to 3D would wreak havoc on the traditional gameplay, and this was heightened by the fact the Prime was being worked on by rookie developer Retro Studios. The big difference is obviously that the game in the trailer is clearly third person.
What happened? Not much later, development on Metroid Prime was reset and the game became the FPS we all know and love. Samus was awesome, everyone was happy, and Retro became loved the world over.
Game 4: Star Wars: Rogue Squadron
|Epic has a new name!|
One of the early standout titles for GameCube is clearly shown here, and even at this early stage it looks great. We would hear much more about it at E3 2001, though, and the clip is only a few seconds long.
What happened? Along with Luigi’s Mansion and Wave Race, Rogue Squadron was an early hit for GameCube, setting the early graphical bar for the generation. It was a good game, too, which helped…
Game 5: The Legend of Zelda
Perhaps Space World’s most enduring legacy was the stunning clip of a battle between Link and Ganondorf in the realistic style we had become accustomed to on the N64. Link and Ganondorf clash swords and it’s all really exciting. If only it was real…
What happened? Development changed dramatically, and we got the cell-shaded Wind Waker instead. It was still a classic adventure, but fans looking for something like the original trailer had to wait until Twilight Princess was released in 2006.
Game 6: Luigi’s Mansion
|The Poltergust was a later addition|
Luigi’s first proper game was shown at Space World, and most of the main elements are there: the haunted mansion, the ghosts and the man himself, but the Poltergust isn’t, suggesting that it was a fairly late addition. What a scaredy cat Luigi is, and what a screaming animation!
What happened? The Poltergust was added at some point along the line, and Luigi’s Mansion was a launch title for the GameCube. A 3DS sequel is due later this year.
Game 7: Perfect Dark Zero
|I’m not bitter or anything…|
That is unquestionably Joanna Dark on the screen, showing that Rare were working on a sequel to Perfect Dark as early as this, given the original was only released months before Space World.
What happened? Rare would only develop one game on GameCube, Star Fox Adventures, before being bought by Microsoft. Perfect Dark was transferred to the Xbox, but was only released in 2005 on the Xbox 360. Not great, either.
The final game shown, but not in the video, was Super Mario 128. Mario 128 was never actually released, but its concepts were later used in both Pikmin and Super Mario Galaxy, having been in development for at least a decade. You can find out more in the article I wrote on the subject.